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Conveyor belts, bustling pedestrians and even splitting the work area into many pieces are just a few of the dilemmas players must find a solution around, one way or another. The bright, colorful aesthetic and cartoony presentation is back to facilitate the silliness on display, as are the surreal ways Ghost Town attempt to throw many a spanner in the works to trip their players up. On the surface, the 2018 sequel that is Overcooked 2 is essentially more of that same prying desperation for order among the hectic chaos that is a busy restaurant. Despite the taken liberties spun about its predominantly kitchen-based premise, basing this generally around the stress of restaurants of varying culinary types - orders flying in at every turn regardless of theme or setting - it proved a fitting match. That one wrong move, or simply a lack of following through on a sound strategy, could spell disaster for not just your own personal success, but the victory of your entire team. Exceptions do fortunately exist within the independent community particularly, “couch co-op” has seen a fair amount of resurgence over the past few years.Ģ016’s Overcooked, by developers Ghost Town Games, was one of these such games that not only celebrated pre-online multiplayer, but reinforced the idea of teamwork and genuine communication between players. A hollow extension of mere single-player mechanics wherein co-op simply replicates this aspect and nothing more. For the most part, co-op is often used as an excuse to shoehorn anywhere up to eight players onto screen or at least the influence of live play.
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There are few games out there, AAA or niche alike, that integrate co-operative gameplay in a meaningful fashion.